I just feel like nothing matters, and the only way to really win in this system is to understand ways to break the system, which seems inherently flawed.
It's very frustrating when I'm putting my players, on very skilled teams, in the perfect position all game, and they're losing. I outplay GMs all game, can't seem to perform in the red zone, and then somehow my offense goes from Jekyll to Hyde, and can't do anything while I watch a team with 60 yards passing, and 1.9 ypc rushing all game somehow explode on two drives, and win in the last 2 minutes. I've seen this exact situation play out maybe 20 times since re-joining MFN.
Player ratings don't seem to matter. Maybe there is something I'm missing with game planning, and rules, but my rules are solid, and somehow my team will still have a phantom inside run on 3rd and 8 even though I have "ruled" against that. I've combed through my rules, and gameplan many times when I see these "flaws," and I see nothing that tells the sim to run on 3rd and 8.
1. I don't overuse 5 of the same plays, but I see people doing that and having success, which is stupid.
2. The volatility that seems baked into the code is discouraging. I think it's meant to bring evenness to MFN, but it's doesn't do this in the right way. A 90 rated player should outperform a 60 rated player in any system regardless of which specific skills he has. Like in Madden... ratings actually mean something. I commonly hear "your 65 rated RB is faster and that's why," but that's not really good enough for me.
3. Sacks are absurd. Even if I have an O line of all phenomenal pass blockers.
4. I just allocated a team with players that have really great ratings with
discipline. The team is somehow being penalized non stop so what am I missing there?
Should I just scrap all of my hard work with rules and game planning, and start fresh? Who has the time? My rules are well thought out, and I'll spend time prepping for a GM only to watch someone not move the ball at all, and then beat me in the last 4 minutes. I've combed through this site, asked veteran GMs for help, so I know my planning is solid. What am I missing?
Well thought out rosters, and drafting mixed with high attention to detail game planning should be a recipe for success. Utilizing certain players that have speed, or high blocking rating doesn't seem to work in this algorithm.