Hey everyone, I have another update to the weights. Currently some positions were overrating players because other skills didn't have enough weight and caused the positions to have inflated ratings because of it. I don't want these ratings to have that issue as I want people to be more comfortable when the AI makes a draft pick for them. At some point I'm going to post a small drafting tips guide to help you prepare for a draft and during the draft. It will contain a list of things I do that I'm not sure if it is common knowledge but it will be a separate post.
The main two problems were RB and C which I believe to be mostly fixed. RB's with high speed and avoid fumble were rating much higher than slightly slower but vastly more skilled players. C was a position where high short snapping and pass blocking would sky rocket their rating to the point there would still be mid 80 rated players in a draft in the later rounds.
All the changes I'm about to list are already changed in the main post.
RB: Pass Catching 5 -> 10, Route-Running 2 -> 6, Ball Carrying 3 -> 10
FB: Max Speed 80 -> 86, Route-Running 1 -> 4, Run Blocking 6 -> 8, Pass Blocking 8 -> 10
TE: Max Speed 85 -> 90
WR: Max Speed 94 -> 92
LT, LG, RG, RT: Run Blocking 15 -> 20
C: Max Speed 8 -> 15, Acceleration 8 -> 21, Strength 8 -> 15, Run Blocking 10 -> 15, Pass Blocking 80 -> 85, Short Snapping 30 -> 55
The speed changes are mostly to compensate for the very skilled players who are also slow at TE/FB who were slightly overrated with the previous weights while the WR change is to help lower the ratings of WRs who are 90+ speed but who's skill ratings are in the 60s stop being rated above WRs with low 80s speed but 80+ in the technical skills.
This post turned lengthier than I anticipated, but I want to explain my rationale for these changes. If you have any questions, please DM me or ask on here and I will answer ASAP. Thanks for reading