In an other topic ("Why of why" in Suggestion Box) I thought an error depended of something else
1. not following the percentage orders of play type, but I got answers that error depend of this, and this is a "bug" in logic itsellf, so I make an own topic of this, because it mess up more than one thing.
GP Distance Adjustment Speed
Each play adjusts your offensive short/medium/long ranges. A low value here causes this adjustment to occur slowly, a high value causes it to change quickly. Recommended values are between 5 and 10.
10
This ISN'T a bug in PROGRAMMING
but IS a "bug" in LOGIC :)
Actualy it's OPPOSITE to logic, because
2. if the first play become SHORTER than average of the chosen play type, then the following plays logicaly need to become LONGER than average for the play types cjosen in the following plays. This sim function make the following SHORTER instead of LONGER...Why is it made like that??
So this logicaly need to be
a) skiped
or
b) changed to OPPOSITE effect.