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Re: Special Teams Depth Chart

By enemyagent00
5/26/2016 7:09 pm
I'm curious if it is best to use my starters on special teams or roll with 2nd and 3rd stringers?

I've always started my first string guys, and I can only recall one PR TD given up. However, I can't help to worry that I'm at a higher risk of losing a starter to injury, and/or causing them to fatigue and not be as effective in their primary roles.

Please share your thoughts.
Last edited at 5/26/2016 7:10 pm

Re: Special Teams Depth Chart

By jdavidbakr - Site Admin
5/26/2016 7:19 pm
There is an increased risk of injury (just because of the fact that it's an additional play and there's a bit more high speed collisions in ST) - but I know you can have greater success with your starters at ST.

I do intend to increase the injury rate on special teams plays (especially kickoffs and punts) because I want to discourage the use of using your starters there, since that's why NFL teams don't put their stars out on ST. But I won't do that until I have some additional controls to prevent your starters from playing special teams.

I'm also thinking about having a 'special teams' attribute that gives a boost to players on ST.
Last edited at 5/26/2016 7:19 pm

Re: Special Teams Depth Chart

By Bryson10
5/26/2016 7:37 pm
I think punt returns are super hard to stop as is so if we used our subs on special teams there would be returners running for tds even more than they do. It's easier to find a backup player to be a good returner than a gunner IMO

Re: Special Teams Depth Chart

By jdavidbakr - Site Admin
5/26/2016 7:39 pm
Bryson10 wrote:
I think punt returns are super hard to stop as is so if we used our subs on special teams there would be returners running for tds even more than they do. It's easier to find a backup player to be a good returner than a gunner IMO


That's part of my logic - to keep you from playing your superstar WR as a punt returner because of an increased chance of him getting injured. Also toning his punt return ability down if he doesn't have a high 'special teams' attribute.

Re: Special Teams Depth Chart

By NeoEclipse
5/26/2016 7:49 pm
Antonio Brown

Re: Special Teams Depth Chart

By Scarface132
5/26/2016 8:21 pm
Antonio Brown is the main guy, Eric Metcalf was another. The Browns are also talking about using their first rounder on kick returns, and punt returns as well. He is the favorite to be the punt returner atm.

Why not just use your last idea, only? Instead of all the ideas you suggested as the game developer, simply add the special teams attribute, so they get a boost that way?

Re: Special Teams Depth Chart

By WarEagle
5/26/2016 9:05 pm
jdavidbakr wrote:
There is an increased risk of injury (just because of the fact that it's an additional play and there's a bit more high speed collisions in ST) - but I know you can have greater success with your starters at ST.

I do intend to increase the injury rate on special teams plays (especially kickoffs and punts) because I want to discourage the use of using your starters there, since that's why NFL teams don't put their stars out on ST. But I won't do that until I have some additional controls to prevent your starters from playing special teams.

I'm also thinking about having a 'special teams' attribute that gives a boost to players on ST.


Why would you increase the injury rate when you've just said there is already an increase in the chance of injury for players that play on ST?

If you increase the injury rate for ST plays to try to force us to use scrubs, eventually we'll have to use starters anyway due to the new injuries.

I don't like this idea.

I can't use Deion Sanders as my PR because he's also a starter? Or Tim Brown? Antonio Brown? Reggie Bush?

Doesn't make sense to me how this would be considered to be something that would improve MFN. I would definitely see it as a negative change.

Re: Special Teams Depth Chart

By jdavidbakr - Site Admin
5/26/2016 9:11 pm
The only reason for the increased injury rate right now is that it's just another play that they are on the field. It doesn't take into account that the collisions are far more fierce in ST than they are in most regular plays. (thus why the NFL is trying to get rid of kickoffs)

Re: Special Teams Depth Chart

By raymattison21
5/26/2016 10:10 pm
WarEagle wrote:
jdavidbakr wrote:
There is an increased risk of injury (just because of the fact that it's an additional play and there's a bit more high speed collisions in ST) - but I know you can have greater success with your starters at ST.

I do intend to increase the injury rate on special teams plays (especially kickoffs and punts) because I want to discourage the use of using your starters there, since that's why NFL teams don't put their stars out on ST. But I won't do that until I have some additional controls to prevent your starters from playing special teams.

I'm also thinking about having a 'special teams' attribute that gives a boost to players on ST.


Why would you increase the injury rate when you've just said there is already an increase in the chance of injury for players that play on ST?

If you increase the injury rate for ST plays to try to force us to use scrubs, eventually we'll have to use starters anyway due to the new injuries.

I don't like this idea.

I can't use Deion Sanders as my PR because he's also a starter? Or Tim Brown? Antonio Brown? Reggie Bush?

Doesn't make sense to me how this would be considered to be something that would improve MFN. I would definitely see it as a negative change.



None of those players were used in the capacity that players are used in this game.

A.Brown stopped KR when he had more responsibility at wr. Still only 1500 career PR yards. 9.7 avg.

T. Brown also stopped KR when he emerged as a star reciever.

D.Sanders stopped KR for a while also. Rarely did both KR and pr at same time. Missed over 30 games but played baseball which shortened his career.

Reggie Bush doesn't really return kicks but he can. Also, notorious for the ir. He missed over 30 games also.

This game has guys 5000 plus total scrimmage yards. That couldn't stop sooner.

Re: Special Teams Depth Chart

By MistbornJedi
5/26/2016 11:48 pm
Punt returns have to be overhauled generally (though I do like the idea of a special team attribute).

The NFL record for punt return yards in a season is 875. Record for punt return TDs is 4.

Picking just one example, look at the return leader for a single season in CUST21 (I happen to be playing against him tomorrow night). This guy has 2,485 yards and 8 TDs. That's nearly 3x the number of yards anyone has ever had IRL, and 2x the TDs.

Punt returns are way too effective!