So one thing I have been paying more attention to lately is which players are on the field at any given time
example: Team has three able bodied and quite talented RB at 1 and 2 plus an average RB at RB#3 who is also set to FB#2
https://private-gm-nfl.myfootballnow.com/box/1087
Can anyone guess why the sim pulled in FB#1 a few times in the game into the rushing back (He is not in the HB depth chart) ? A couple of them were 2/1/2 plays where the sim then put RB#2 into the FB spot? IMO this player should never be pulled into HB spot unless other players were injured in-game
I have all positions set to 30 on fatigue
Rushing stats
RB#1 - 12 rush
RB#2 - 12 rush
RB#3 - 8 rush
FB#1 - 4 rush
Not sure how many pass routes they may have been involved with
Ok all that to question how does the fatigue actually work? Do I need to run a higher fatigue setting? I have it at 30 to help spread the load for injuries and for the most part it does seem to help. However in late game situations my FB is NOT the guy I want rushing, especially when the sim then pulls the #1 or #2 HB into the play as FB???
Also this has happened right after a punt/kick so the players should have rested yes? Although on the punt HB#3 was the punt return so He may have been winded
Any suggestions?
Last edited at 6/29/2021 10:12 am