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New Sim Engine: Hints, tips and general advice
League News/General Discussion
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Waitwut
Re: New Sim Engine: Hints, tips and general advice
by Waitwut @ 12/01/2021 11:02 am
kursetheday wrote:
I still see a whole lot of chatter in the community forums about how bad 0.4.6 is (and yes, I realize I'm saying this as 10-1 and playoff bound), but it's not terrible. It's a ground and pound football that's certainly not a mimic of the NFL. You can't throw beyond 6 yards and there's a lot of sacks and too many drops, but I haven't NOT enjoyed it.

I like that QBs wills scramble and slide. I like that having good blockers actually helps. I love that the FL Hitch doesn't get you an automatic TD if you have a 90+ SPD WR. I like that we don't have to have rules (currently) for Punt Blocks and the like.

The league feels really competitive too (even billy).

I don't get that the game is broken.

In my other league I see some valid points displayed about passing that would open up deep passes. In current version it seems they are way more risk than reward. I don't mind 4.6 because I already played and geared my team towards more running in 4.5. Just tweaked some other things based on data being put out for community.
Liked by kursetheday
TheAdmiral
Re: New Sim Engine: Hints, tips and general advice
by TheAdmiral @ 12/01/2021 11:35 am
The first couple of seasons will be rough on 4.5 teams that were built for speed. The other attributes are now significantly more important.
Liked by kursetheday
norm
Re: New Sim Engine: Hints, tips and general advice
by norm @ 12/01/2021 1:04 pm
Even though I am failing at adapting so far, I like that it is different. A new challenge. It's like a new game now. And props to those who have cracked the code so far. I think I've got a handle on the defense, but offense, totally lost.
Liked by dangalanti, kursetheday
kursetheday
Re: New Sim Engine: Hints, tips and general advice
by kursetheday @ 12/01/2021 1:39 pm
norm wrote:
Even though I am failing at adapting so far, I like that it is different. A new challenge. It's like a new game now. And props to those who have cracked the code so far. I think I've got a handle on the defense, but offense, totally lost.

I would never be pretentious to coach Norm, but here's what I can come up with (and mostly tracks with what TheAdmiral said):

-Read the Community Forums. There's plenty of speculative info about what works and doesn't
-Don't throw long.
-Play with at least 30 Offensive and 20 Defensive plays.
-Variety is the spice of life:
Mix up inside / outside runs, short and medium passes.
Don't blitz too much on passing downs; always blitz on running plays (need to scout for this; see below)
-Blocking matters, pass and run, but sacks are still gonna happen.
-Experiment now. Make rules to enforce trying new plays to see if they work. Parse through the data (I don't do SQL and all that; I just use scratch paper and two open browser windows to go back and forth) and adjust.
-ALWAYS SCOUT OPPONENTS. ALWAYS. (The one time life got in the way and didn't scout my opponent...guess what? I lost. My only loss this season. Coincidence? Maybe. Doubtful, though. Scouting matters).
Liked by TheAdmiral, Waitwut
asnboidmx
Re: New Sim Engine: Hints, tips and general advice
by asnboidmx @ 12/02/2021 12:47 am
My favorite part about 4.6 is that I'm not required to spam FL Hitch and 4-3 OLB Flat Zone to be competitive anymore. It became too much about knowing the tricks and gaming the system. It never made me feel good to defeat a less engaged owner simply because I knew to use FL Hitch and they didn't. 4.6 I feel brings the knowledge gap closer so that owners need only select the plays that are working for them to be competitive most games.

Jeffrey Lacey + 4.5 FL Hitch
Liked by kursetheday
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