raymattison21 wrote:
WarEagle wrote:
jdavidbakr wrote:
There is an increased risk of injury (just because of the fact that it's an additional play and there's a bit more high speed collisions in ST) - but I know you can have greater success with your starters at ST.
I do intend to increase the injury rate on special teams plays (especially kickoffs and punts) because I want to discourage the use of using your starters there, since that's why NFL teams don't put their stars out on ST. But I won't do that until I have some additional controls to prevent your starters from playing special teams.
I'm also thinking about having a 'special teams' attribute that gives a boost to players on ST.
Why would you increase the injury rate when you've just said there is already an increase in the chance of injury for players that play on ST?
If you increase the injury rate for ST plays to try to force us to use scrubs, eventually we'll have to use starters anyway due to the new injuries.
I don't like this idea.
I can't use Deion Sanders as my PR because he's also a starter? Or Tim Brown? Antonio Brown? Reggie Bush?
Doesn't make sense to me how this would be considered to be something that would improve MFN. I would definitely see it as a negative change.
None of those players were used in the capacity that players are used in this game.
A.Brown stopped KR when he had more responsibility at wr. Still only 1500 career PR yards. 9.7 avg.
T. Brown also stopped KR when he emerged as a star reciever.
D.Sanders stopped KR for a while also. Rarely did both KR and pr at same time. Missed over 30 games but played baseball which shortened his career.
Reggie Bush doesn't really return kicks but he can. Also, notorious for the ir. He missed over 30 games also.
This game has guys 5000 plus total scrimmage yards. That couldn't stop sooner.
My post didn't mention anything about KR specifically. The only specific play I mentioned was PR.
I also didn't mention that there weren't too many PR TDs.
I was mentioning that I didn't think there should be an additional penalty by jacking up the injury rate on ST plays.
On a side note, I give up VERY few PR TDs, so I know from experience they can be stopped with a good degree of success. There are plenty of other owners who have success stopping them as well.
If there is an aspect of the game that some teams do well, and others do not, I don't think that rises to the level of something that is in dire need of fixing. Seems pretty realistic to me. I'm not saying the number of PR TDs is realistic as compared to the NFL, but this is not the NFL. I bet if some of those great returners actually had the ball kicked to them on every punt they would have had more yards and TDs. There are a ton of things real players/coaches in the NFL can do to combat great returners that we cannot do in MFN (and every other aspect of MFN). Our gameplanning / scouting tools are VERY limited. We should not expect every team and STAT to mirror what you see in the NFL. THAT is not realistic.
Should JDB make it easier to run the ball because some teams only average 2 yds/carry, or should he make it harder to run the ball because some teams average 7 yds/carry?
Where does this end? Is the desired end result that every single team has the same success running, passing, punt / kick returns, field goals, sacks, etc? It isn't for me.